No. systems: 124 Sector: Aries with 3 inhabited planets: 2 Ruled by: with 2 inhabited planets: 11 with 1 inhabited planet: 28
Sector: 4, Fornax Year: 274 days Subsector: C, Avalon Day: 22 hrs 12 min System: Ehcolem Gravity: 0.97 Standard Settled/established: 2157 Axial tilt: 15o By: Coalition of church groups Oxygen: 21% Satellites: None % Water: 61% Ident code prefix: EHC Continents: 4 Ruled by: Earls of Avalon (the du Columbiers)General: Ehcolem II is the historic seat of the rulers of Avalon. The du Columbier family has ruled from here since 2240. Ehcolem II was not involved in the legends of the StarPilots which arose in other parts of Avalon. (Glenn Overby)
As a safeguard, although going to the appropriate noble is generally preferable, all Imperial citizens have the right of direct appeal to the Throne, and if circumstances warrant (normally determined by an Evaluation Team investigation), the Empire will act.
The Empire is based firmly on the principle of enlightened self-interest, making it the most thoroughly pragmatic government humans have ever developed. Ninety-nine-plus percent of the time, this means demonstrating an integrity pre-Empire Terran politicians would believe undesirable to impossible, probably both.
However, there is that other fractional percent of a time. Even the greatest idealists realize that from time to time, any government is going to need to use unpleasant, unethical, and possibly even illegal means to achieve something vital. For these times, as well as for more normal undercover operations, the Empire is believed to use its IntelDiv field agents, as well as the rumored Shadow Fleet.
Ruled by: No. systems: 621 Subsectors: 7 Inhabited planets: 366 A. Ramman E. Susanowo B. Tefnut F. Zeus C. Ahto G. Thor D. Rudra
No. systems: 52 Sector: Phoenix with 3 inhabited planets: 6 Ruled by: with 2 inhabited planets: 9 with 1 inhabited planet: 26Arms: On a red field, a sword point-upward between three silver caltrops.
Although major genetic engineering of humans was outlawed in 2310, it has been impossible to completely suppress. It has, however, been driven into secrecy, with the result that most such engineering is done by or for the rich and powerful who have grown bored with legal diversions. This in turn means that most subjects of such engineering have had their sexuality enhanced for their creators' entertainment, often with other changes being made as well.
Most of the Empire's more detailed knowledge of Exotics comes from those who disliked and were able to escape from those who engineered them. Of these, most gravitate to Xanadu and the Amators' Guild, where they can make profitable use of the engineering carried out on them (or on their forebears). It is not known how many either do not rebel or are unsuccessful in their escape attempts, but it seems reasonable to assume this number to be far greater than the escapees'.
While the details of the various Exotic types vary considerably, the basics of most are quite consistent, which is to be expected given the purpose of such engineering. An Exotic is always responsive, in some degree, to sexual stimuli, is capable of what seems to non-Exotics like incredible sexual endurance, and most begin sexual activity during or immediately after adolescence. (It must be noted, of course, that any or all of the above does on occasion occur to a non-engineered human and cannot be considered proof of engineering; genetic analysis is the only way to be certain.)
In some cases, enhancement of the sexual drive is the only change made. In most, however, physical changes have been made as well, though not all are visible (for instance, the Ishtar variants are characterized by sensory nerves lining the vaginal canal, usually leading to the brain's pleasure center). The changes which are visible also vary, from relatively minor (such as the Tingler's tentacles around his penis) to near-total alteration (such as the Elf variant's small, slender build and delicate features emphasized by pointed ears and slanted eyes).
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